So the big news in the Tabletop RPG world today is that Green Ronin has announced a kickstarter for the return of Blue Rose.
Take a look at the link, first of all, then then let's see if any of you assholes want to keep trying to pretend that Blue Rose wasn't in fact ideologically motivated, as some Swine had recently tried to argue it wasn't. There's the Green Ronin folk, talking about how this time they want to make it EVEN MORE ideological.
And sadly, that means that it will be even less nuanced. It will be even more of a black-and-white statement of "Seattle/Portland-style white hipster college-educated liberal" narratives (I hesitate to call them 'values') are OBJECTIVELY TRUE AND GOOD, while any view that contradicts that worldview is clearly and OBJECTIVELY EVIL IN THE GAME".
Pramas and Lindroos are right: a lot has changed since 2005. My position on gay marriage hasn't, I was strongly in favor of it (inasmuch as one can be in favor of it while thinking marriage as an institution is kind of stupid, but I'm in favor of anyone's right to get married to anyone else who wants to get married to them) back then and I'm strongly in favor of it now, but meanwhile he rest of the world has caught up on that. And that's a change for the better. But there's also been big changes for the worse, especially in geek culture: the discord caused by pseudo-activists and absolutists has since that time resulted in witch-hunts and pogroms, in censorship and language-police and thought control, and outright smear-campaigns, slander and character-assassination, including not two weeks ago where on a Blue Rose rpgnet thread that may have been viral marketing on GR's part it was repeatedly claimed by people who KNEW THEY WERE LYING (because they responded to me on G+, and their response made it clear that they knew it wasn't true, they didn't care that it wasn't true, and they were just going to keep lying anyways) that I was a homophobe and hated BR for homophobic reasons.
There's been a strong and increasingly effective effort to stifle any dissent from the ideological view of a tiny group of people who want to impose their values on everyone else, because they feel they are superior to the unwashed masses and should decide for all of us. The geek culture in 2015 has become a world, in other words, that is a lot more like the fantasy-utopia that the people at Green Ronin told us they wanted back then: a world where if you disagreed with the Elite Collectivists you were branded "SHADOW!" and kept black-balled, censored, and where any argument to change the system would be punishable by exile.
Aldis is a fascist setting. It's a totalitarian setting that practices oppression in the name of social utopia; and in exactly the same way the kind of true-believers the Blue Rose setting was created for have, in the past 10 years, gone on to try to impose the same Thought-Control Dystopia on their hobby.
I'm sure Blue Rose will get funded, by that same small group of elites who will feel all smug for themselves for supporting it and then never actually play it. Because that's what this is about: feeling smug. Feeling self-righteous for wearing the right button on your shirt so everyone can see how 'socially aware' you are, even if you don't actually give a shit about the 'issue' itself.
I mean, consider this: as far as I know, and no one has ever come around to contradict me on this, I (the RPGPundit) have actually run the longest single Blue Rose campaign of all time (at about 130 six-to-eight hour sessions played weekly). Of course, it wasn't set in Aldis. It was set in a much grungier place, inspired by the "Port Blacksand" of the old fighting-fantasy books, and so was a mix of Romantic Fantasy tropes with that Lieber/Moorcock/Theives-world style of fantasy. It was awesome, obviously way better than BR's existing setting.
Still, one has to appreciate the irony that I've never been able to find anyone who used the Blue Rose rulebook in actual play for as long as I have. And for me, I'll note, 2.5 years is not even a "long" campaign. It's medium.
The Pseudo-Activists think that making the 'statement' of supporting Blue Rose is important. Green Ronin is banking on that to make money, which is one thing they obviously care about, but also to reposition themselves back in the center of the whole Pseudo-Activist hobby crowd of people who complain about RPGs, who hate RPG culture very publicly on rpgnet, G+ and elsewhere, who call for boycotts and censorship of the people who are designated The Enemy (whether or not they've actually done anything at all, other than not fawn over them as a group), and who notoriously and very clearly do not actually do much RPG playing.
They think the statement of bringing back Blue Rose's setting (which was always a stupid setting, not very playable, and as it's biggest crime wasn't even very good at being similar to the genre of Romantic Fantasy it claimed to emulate; most Romantic Fantasy involves relatively un-utopian societies and young typically-female protagonists struggling against the unfairness of that prejudiced society; whereas Blue Rose was not so much a "romantic fantasy" setting as a "Hipster Wiccan Utopia" setting) is super-duper important for.. reasons. For something they think it represents. To strike a blow against the RPG hobby (which, again, they hate; no matter how much they try to claim they don't, if most of your 'criticism' would only be solved by completely tearing down everything about the hobby and replacing it with totally different stuff, that means you don't so much 'love' a hobby as you wish it would stop existing). To show how meaningful and progressive the backers are. Whatever. Anything, anything except actually having to play it for more than 2 or 3 sessions!
That's why no gamer should take these assholes seriously. Never mind the pretentiousness, never mind the smugness, never mind the fascist tendencies, never mind the repugnant Collectivist insistence that they know better for you what should happen in and for your life. Never mind the hipster bullshit, never mind the utopian naivete. Never mind the Trust-fund-baby Privilege or the weaponization of minorities by white middle-class college-graduates. No. While all those others are good reasons, from a gamer's point of view, the biggest reason not to take Blue Rose seriously at all is that these people produce games that none of them intend or care to play. They produce games as "Art", as "Statements", as anything at all other than games.
If the flagship game of your great mission has been played longer (maybe 10 times longer) by the person you most despise on earth than by any of your allies, then y'all might want to wonder about just how you're defining 'success' here, and consider why it is you're so worried about 'changing' a hobby you barely participate in.
Currently Smoking: Lorenzetti Solitario Rhodesian + C&D's Pirate Kake