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Saturday, 24 June 2017

Still Working on My Latest Project: "The Child Eaters"

The design part of my new project is coming along. It's going to be a series of short products of all different varieties, and right now I'm working with my (as yet still Mystery) publisher in terms of how it's going to look.  I love the idea we currently have for the cover.


Meanwhile, I keep working on product.  My latest?  "The Child Eaters".  It is a kind of adventure scenario, detailing a pretty classic but very spooky type of cult coming out of witchcraft stories of the medieval world.

Keep in touch for more information about these as the project continues!


RPGPundit

Currently smoking: Ben Wade Rhodesian + Image Latakia

Friday, 23 June 2017

Thursday, 22 June 2017

Why the Traditional GM/Player Roles Matter

In a recent RPGsite thread, the age-old debate was once again reignited about the question of why it would be a bad thing to take away certain powers from the GM (in this case, the GM's authority to roll dice).  Some of the typical arguments were presented; and here's my response to them.


a. You maintain the traditional role of the GM as "it's all about meeee!"

No, I maintain his traditional role as "The GM is the final authority of the RPG game; NOT the loudest most annoying player, NOT the "rules-as-written-and-interpreted-by-the-best-rules-lawyer, NOT the Asshole Game Designer who thinks his own personal genius makes him a better judge of what should happen at a gaming table 3000 miles away from him than the guy actually running the table; NOT a movement that thinks GMs are a Product of Rape-Culture Imperialist White Patriarchy".


b. You want 'your' monsters to be as important as the player characters!

The monsters ARE as important as the characters. If you understood how RPGs worked, you'd know that. Shit, the weather is as important as the player characters. Whether or not there's gunpowder available in the market is as important as the player characters.
The player characters are just the Players' vehicles to interact in a VIRTUAL WORLD. Since the entire fun of the game depends on the realistic emulation of that Virtual World in order to achieve IMMERSION, all of those things are equally important for Fun to be achieved.

If a player feels like world is flat because he only ever interacts with the world through rolling his own stats, as if nothing in the world but his own PCs' stats were real or mattered, then the World does not become True, he can't achieve Immersion, and THE GAME FAILS.


c. We are ultimately in service to the players!

No. The GM and the Players are ALL there to have fun. The GM isn't a fucking slave there, to be punished for some imagined ancestral sin by having to be a toadie to whatever a group of fetishists want as fantasy wish-fulfillment. There's a reason why Forge games are all for one-shots.

The GM has a DUTY to make sure his players will have the most fun possible for the longest time possible. Why does he have that Duty? Because HE IS THE ULTIMATE POWER, and with great power comes great duty. If he didn't have that power, he would not have any such duty and could be whatever kind of piece of shit he wanted. And for that matter, if he did not have that power he wouldn't even have the capacity to make sure players have the most fun for the longest time possible, because to make sure that happens he must be able to have the power to say NO to their capricious little spoiled whims of the moment. If he can't say No to them getting whatever the fuck they feel like just now, the game ends quickly as one or two people at the table (again, the loudest, most annoying players) get a session that went exactly how THEY wanted it to, and everyone else feels cheated.


d. Yeah, well maybe there's better ways out there than your one-true-way!

There aren't. That's why none of the bullshit garbage ideas the bullshit garbage Swine have come up with over the years to try to hijack games has produced anything other than misery, and why Old School, my "one true way", and myself personally are all more popular now than ever.
Must suck to be you some mornings...


RPGPundit

Currently Smoking: Stanwell Deluxe + Image Latakia

Wednesday, 21 June 2017

Classic Rant: RPGPundit's Advice for RPG-Designers Being Targeted by the Ctrl-Left

I'm not going to say who it was, for obvious reasons, but someone recently wrote to me privately, about how there were some of the Usual Suspects (in this case on RPGnet, but it could really have been anywhere) attacking his rpg-writing. This particular designer had never had this happen to him before now, and he was quite concerned and didn't know how to deal with it. They were attacking his present work, looking at old posts to find things he might have said years ago to use against him, whipping up the mob into a frenzy, etc.; all the usual tactics. So, I thought I'd share here what I wrote to him, since other people might also benefit from it someday. 
Names have been withheld, but the rest of this posted for general benefit. You never know when YOU might be the next one targeted, because increasingly, there's no real criteria as to who get's chosen as the Pseudo-activists' next victim.


Without further ado:


Ok, first: don't apologize for anything, don't try to hide anything. Don't delete things you said in the past. If you honestly don't believe in it any more, say so, but don't hide it. If you do believe in it, be shameless about it. They're going to go for the throat anyways, NOTHING will make them stop, so don't think you can try to make some kind of compromise with them. If you show any weakness, they just get more rabid.

Second, why are you engaging them on their own territory where they have all the advantage? They get to say things you don't, they can paint you as the unreasonable one, and if you get mad they'll paint you as 'erratic', and then when they think its the right moment, they'll ban you.
You're already banned there, it just hasn't finished happening yet.

Find better places to promote your product. The rpgnet ruling clique has decided your game is evil, that's it. You're dead there. You should go promote it where you are likely to actually find an audience, in other forums (like theRPGsite), and on G+ or Facebook.

The best way to beat them is to be blatant about how they mean nothing to you, and to succeed in spite of them. Whenever you do that, it weakens them. When you take them seriously, or try to reason with them, it only makes them stronger.

One more thing: in my experience, in the long run, there's no such thing as 'bad press'. Some of it can limit your options in the future, but usually only if you're very clearly a controversy-hound (along the lines of James Desborough). If you are professional about it, getting slammed by a gang of assholes just makes people pay attention to you. You'll be crying all the way to the bank, if you work this right.




RPGPundit

Currently Smoking: Lorenzetti Solitario Poker + Gawith's Virginia Flake

(Originally posted May 28, 2016)

Tuesday, 20 June 2017

Update On My Project: Future Pundit Products

So, my little OSR products projects is continuing along. Today I saw what will probably be the final look of the cover of our series.  My publisher is eager and is doing a great job so far.

Over the past couple of weeks I've had to deal with a prolonged period of internet blackout and then personal illness. But I've still managed to get quite a few new products written. Here's the quick list of stuff you will soon be able to buy:


RPGPundit Presents: Three Medieval-Authentic Magical Grimoires

RPGPundit Presents: The Goetia

RPGPundit Presents: The Book of the Art of Hours

RPGPundit Presents: The Kitchen Sink!

RPGPundit Presents: Medieval-Authentic Firearms and Cannon


Anyways, that's it for today, I'll share more titles as I write them.


RPGPundit

Currently Smoking: Stanwell Deluxe + Image Latakia

Monday, 19 June 2017

Wild West Non-Update

Because I was a little under the weather this weekend, I found myself obliged to cancel my Wild West session. So there's not going to be any update this time around.

In place, I post this for my players (and readers) by way of saying sorry:





RPGPundit

Currently Smoking: Lorenzetti Egg + H&H's Chestnut

Sunday, 18 June 2017

A Spectacular Comparative Review of Amber, LoO, and LoGaS

I'm playing DCC in a bit here, so today I'm going to refer you to a very interesting review. No, not one of mine, but one of my games is being reviewed.

The review is by RPGsite contributor "Headless", and it compares the three classic Diceless RPGs: Amber, Lords of Olympus, and Lords of Gossamer And Shadow.

And yes, Lords of Olympus comes out of it looking really good. But that's not really what I found so good about the review. It was the detail and analysis comparing what each game has, what each game's strengths and weaknesses are.

So if you had any doubts about the differences and similarities between the three games, check out his review!

RPGPundit


Currently Smoking: Mastro de Paja Rhodesian + Image Virginia