The new and improved defender of RPGs!

Monday, 11 December 2017

"El Fregadero!"

My sourcebook on The Kitchen Sink, with complete rules for covering interesting and fascinating OSR kitchen-sinks (or fountains, or whatever) to put in Dungeons, has now been released in Spanish.

You can pick it up as "El Fregadero!", which I find fairly funny, just because that's not the word you'd use for a kitchen-sink over in Uruguay.
Here, we'd call it a Pileta. Of course, others might confuse that with a swimming pool.

Ah well, Spanish is complicated.

Pick up El Fregadero on the Precis store or over on DTRPG.


RPGPundit

Currently Smoking: Lorenzetti Volcano + Blue Boar

Sunday, 10 December 2017

Medieval Life was on "Hard" Mode, & Lion & Dragon is OSR on 'Hard' Too

My Medieval-Authentic OSR game, Lion & Dragon, is finally coming out sometime in the next week.




And on that subject, I wanted to ask you all something.  One of the criticisms some people make of OSR play (and by 'some people' I mean mainly later-edition D&D players) is that OSR play is 'too gritty', it's too easy to die, it's just too lethal.

Well, I was thinking about this, and of course, I designed L&D to be MORE gritty, and more dangerous than standard OSR games.  Now, I'm not talking about something idiotic like the 'fantasy fucking vietnam' style of D&D where the GM is out to kill you or what-have-you, but I mean the standard elements of making Medieval-Authentic play.  Here's some of the ways L&D is more challenging than standard D&D:

1. In a game about resources, you may have way less resources.  If your PC is of low social class, he may never have touched money. His armor will be of lower quality than what a noble can get, and probably always will be, because the nature of the actual society is that it isn't just our world in 2017, so even if a noble is really really nice to you, he shouldn't be giving you plate mail. Getting a rich friend or patron can help, but the better arms and armors he'll give you will still be shittier than his own.
Of course if you luck out and get to play the noble in question, you've got it a lot better. That's just luck of the draw! But don't think that plate mail will save you because...

2. It's not just combat that can kill you. Oh, sure, there's always been poisons and traps and whatnot. I'm not talking about that. I'm talking about how in L&D, if you survive a fight, in fact if you slaughter the crap out of your opponent, but he gets a nick in, there's always a chance that nick will lead to a little infection, which will lead to a big infection, which will lead to you going out like Khal Drogo, except your arranged-marriage wife probably won't even end up with any dragons in the bargain.
But that's not all!  Want to go into a city? Great. There's a chance you could die of dysentery.  Of course, the game still has Clerics with the power to heal, but...

3. Religion is actually serious, and potentially deadly. Want to be healed? Great. But you better be able to demonstrate that you are a faithful worshipper, or you won't be getting the answer to your liquid diarrhea from the Church.
Yes, one Church. Protestantism hasn't been invented yet. Your options are the Church or insane Chaos cults.  The Clerics have a strict militant-order set of rules inspired by the knights templar, and if they think you're not worthy of divine grace then you damn well better promise to go on a crusade or do some other holy work to earn your miracle.  And if they think you're a cultist, witch, or heretic, they'll help your dysentery problem by having a nice bonfire.
Of course, wizards can heal too in this game, just that it's complicated for them, because...

4. The system is grittier too.  
Magic-users don't do Vancian casting, and most of their magic requires preparation in advance. It often requires materials, like an alchemical lab. It requires having ingredients and money, requiring either social class or patrons.
Characters start at 0 level.
At level 1 they're usually a stronger than the average OSR lv.1 character, but after that they don't gain as much per level.  Characters of higher levels will usually have less hit points than their other-game equivalents, and worse saves.
There's an optional critical system that's also just brutal.


So... what do you think about all that? Music to your ears? Or are you not a fan of playing in Medieval-Authentic "Hard" mode?


RPGPundit

Currently Smoking: Neerup Poker + Fox Dorisco

Saturday, 9 December 2017

DCC Campaign Update: G.O.D. is my Pimp!



We're smack dab in the middle of the Death Race 3000!


Now:

-"On the hover-tank we have Vizi, Heidi, Blitzkreig Sakomano, and Space-bear."
"Yeah, the cool group! The other car has the nerds!"
"Hey!"
"Man, it's bad when it's the GM saying that..."




-"It's kind of an ideal situation for you, when your GM forgets that your familiar even exists. Which is why I count on the rest of you guys to remind me of Mu's monkey-wizard familiar."
"That's what we're all here for, to inform on each other!"

-"I'm depressed so I go and pet a dolphin."
"The dolphin looks nervous."

-The road in the death race track leads right into, and out on the other side, of some kind of green basalt ziggurat-style pyramid.  After a brief debate about possibly driving around it, the PCs decide to go right in. The tunnel leads into a room with several corpses, a steel gate, and a couple of undead guards in vaguely aztec-esque gear.
While the Vegan and the Hippomagus debate over who should get to have the staff, instead of firing the APV's weapons at the guards, the guards rush forward and jump (quite athletically for undead) onto the APV roof.



-The Vegan and the Hippomagus are under attack! Mu casts magic missile.
"I fire all the missles at the zombie on the Vegan."
"Heh. You really want the Hippomagus to die, don't you?"
"You're lucky, Vegan, in that you're no threat to Mu, or to anyone."

-"For defeating the zombies, you all get 2xp."
"Just barely not enough for the Vegan to level!"
"No, actually, I won the xp award last time, so it's exactly enough for me to level up!"
"SON OF A BITCH!"
"Hah, the GM intentionally wanted to leave you with 1xp to level."
"The vegan played his cards close to his chest. Well done."

-"I swear to god, Vegan, if you summon another porcupine Mu will never get to use that staff again!"
"What?"

-"Why are you summoning another porcupine?"
"For protection!"
"What, is it going to dive in front of you, Bodyguard-style?"

-During the fight with the guards, a ghoul snuck into the hole in the hull of the Shaft-1, and attacked Vizi, paralyzing him. Heidi dispatched it, but Vizi lay there, paralyzed and ignored.
"Hey Heidi, so is Vizi dead or something?"
"Oh yeah, I forgot to check... Vizi, blink once for yes, twice for no."
"He can't blink at all!"
"He seems broken on so  many levels."
"Aren't we all?"
"I'm less broken."
"Being less broken than everyone else in the party doesn't mean you aren't still really broken."

-"The Hippomagus is of Lawful Boyscout alignment, but he's slowly shifting into Lawful Freak, thanks to you guys."

-The steel gate rose automatically when the zombie guards were dispatched, and they moved on into a larger hall with some strange menhirs and some more undead guards.
In the ensuing fight, one of the PCs misses a shot at an undead and instead hits a menhir, causing it to explode. When it does, a magical shockwave hits the party, and all of a sudden a bunch of them switch bodies with each other!
Mu switches with the Vegan, Vizi switches with Heidi, and Sami switches with Mongo!

-"Mu, my body is made of paper! Don't get hit!!"
"You really suck, Vegan."

-"I'm going to blow up another menhir! That ought to fix things."
"No wait!"
"too late."



-Naturally, this only makes things worse. Now Heidi is in Vizi's body, Vizi is in Heidi's, the Vegan is in Sami's body, Mu is in the Vegan's body, Sami is in Mongo's body, Mongo is in Mu's body, and Blitzkreig and Roman have switched bodies!

-"The Vegan is going to enjoy this! It's the closest he'll ever get to being inside a hot girl's body!"

-"Are you casting?"
"Yeah. Wait, I'm in the Vegan's body.. I spellburn!"

-"I'm shooting at another menhir!"
"No, you motherfucker!"



-Heidi keeps blowing up menhirs, causing more body switches and total chaos.

-"Maybe if I kill the Vegan's body I'll switch back?"
"No, don't do that. I don't think it will end well for any of us. Go against ALL your instincts and don't kill the Vegan!"

-"I was in Mongo's body for a while; did you know he was packing? Like seriously, now I know why he is the way he is, no blood is getting to his brain."

-The PCs come up with a plan. They back the vehicles away, and then just have three of the PCs in switched bodies go up and destroy a menhir, to see if it works out that at least one of them switches back into their own body.
"You'll have to carry me. I'm too weak to walk."
"Dude, even after Mu spellburned the Vegan's body, you have 3 Strength left. That's still enough to walk."
"I'm not talking about strength. I'm stuck in the Vegan's body; I'm talking about the will to live."

-After blowing up 4 menhirs, the Vegan is finally back in his own body, and Heidi is in Mongo's body.  The Vegan also notices that Heidi used a dagger to carve a penis on the vegan's arm.

-Unable to figure out how to open the next gateway, the PCs go on a side path, and run into a large undead humanoid with a massive sledgehammer. He charges the Lolipop and smashes its mammoth skull.
"Holy shit, what is that goddamn undead?!"

-After blowing up some more menhirs, using their previous strategy, only Vizi and Mongo are still switched.
"Huh. It's true that Mongo is packing, but I'm not sure if as much as Blitzkreig."
"Sakomano pleases all the ladies!"



-The room with the undead giant had a trapdoor. Heidi opens it to see if there's something of use, and finds that the pit below is full of zombies who try to rush out. Luckily, he manages to shut the trapdoor before they get through.
"Nope, nothing important down there."

-They go down the opposite path to another room, where there's three of the undead giants seemingly using some black sludge to make a new menhir.
"OK, magic-users get ready!"
"Oh, so now I'm a wizard, huh?"
"I didn't say wizard, Mu, I said magic-user."
"fuck you."

-The Hippomagus fires a barrage of magic-missiles in a rare show of competency, killing one undead-giant and badly injuring the other two. Then Mu fails his roll to finish them off.
"You had one job!"
"I told you we should have left it to the real wizard."
"Shut up!"



-After the giants are dispatched, they blow up the last column, finally switching Vizi and Mongo back into their own bodies, having both failed their saving throws to resist the body-switching effect.
"We succeeded by failing, as usual!"

-"Where's my fucking lightsaber, Mongo?!"
"Hey guys, did you see my fancy new lightsaber?"

-"The Hippomagus is so pathetic.."
"Shut up, Mu! He's your future!"



-They finally figure out that the gate they couldn't open rises when one of them touches it. Ironically, Mu had guessed this, but no one paid any attention to him.

-In the next chamber, the PCs face off with a minor demon that looks like a cross between the Chesire Cat and Longcat.
"Old memes are the best memes."



-The Hippomagus reacts to the Cheshire-Longcat's invisibility power by creating an anti-magic field, which he centers around himself, rendering him unable to cast any other magic.
"Why?! Why the hell would you do that? You know you're a wizard, right??"

-In mid-fight, Vizi touches the metal sledgehammer they got from one of the giant undeads (which turns out to be a hammer with a head made of solid mithril) and has a vision of the Wardens presenting the hammer to a trio of aztec-mummies.

-When the Cheshire-Longcat makes itself visible, the Hippomagus shifts the anti-magic field to the demon.
"There! See? Now it can't make itself invisible!"
"Huh. Ok, I guess you weren't so stupid after all."
"Wait, can spells affect it now? Can we hit it with magic missiles?"
"Well... no."
"Goddamnit you're an idiot."



-The Hippomagus annuls the anti-magic field.

-After blasting the demon to death, they move on to the final chamber, where they see a throne with what seems to be a corpse on it.
"I'm going to check it out you guys."
"Wait, I saw a vision of this, come back!"
"Suddenly, the 'corpse' stands up and looks at you with its dead eyes."
"Oh shit! I wet myself and climb back on the tank!"
"Are you tired of sucking, vizi?"
"Shut up you hippomagus-in-training!"

-The Hippo-magus and the Aztec-lich (who turns out to be a spellcaster) both get caught up in a Phlogiston Disturbance and vanish. Unfortunately, the Hippomagus was wielding the Sunstaff at the time.
"Oh shit."
"Well, there goes saving the world..."

-They wait for about an hour in the hope that the Hippomagus might return from wherever he came from. He doesn't.
"If he doesn't come back, everything depends on Mongo."
"Yeah, the mentally defective Ancient manchild who has no sense of self-preservation."
"We've faced worse odds."

-Rather than giving up, Sami prays for Divine Aid, and incredibly makes the roll, bringing the Hippomagus back! They'd both ended up in the Neutral-zone, where the Hippomagus managed to kill the Aztec-lich in magical combat. But he had no way to get back.

-"I hope this teaches you all an important lesson: keep your cleric safe!"
"I'm pretty sure if you died another cleric would show up to take your place."
"That's probably true.. I have a backup human."

-"Wait.. is G.O.D. your pimp?"
"What? No. Well, he does take all my money, he screws around with me by giving me stuff, but not always, and he randomly punishes me... shit! G.O.D. IS my pimp!"
"He even makes you get on your knees and worship him from time to time..."



-The party finally rides out of the pyramid, and continue on with the race. They soon run into a giant metallic snake-creature.
"I do NOT want motherfucking snakes on my motherfucking race!"

-"I have to say, the Death Race 3000 has been getting us a ton of XP."
"True. Whatever happens, we should come back next year!"

-After defeating the snake, the team rides on and runs into a strange looking giant holding a glowing cube.
"YOU CANNOT PASS UNLESS YOU DEFEAT ME, OR ONE OF YOU PASSES THE CHALLENGE OF THE CUBE OF CHANCE!"
"Vegan, you go."
"Why me?! Why  not the NPC musician??"
"We've already had that talk, dude. The musician is a more valuable member of this party."



-The Vegan reluctantly accepts the "challenge of the cube", which involves tossing the cube and suffering the utterly random consequence it generates. He vanishes!

-"Hey Sami, can you bring the Vegan back like you did the Hippomagus?"
"I don't know, I was extremely lucky that time. Anyways, why would we want to?"
"So he can do the stupid cube-challenge again."

-Sami actually tries to bring the Vegan back, but when she did it with the Hippomagus she'd gotten a natural 20. That isn't going to repeat itself.

-"Why don't we just kill the giant?"
"If we do that, the cube might vanish, and then we won't get the Vegan back."
"Bonus!"

-"Where did the cube send the Vegan?"
"He was sent either to a place of neverending pain, or neverending pleasure."
"So there's a 50% chance he's having eternal bliss? Now I want to bring him back."
"Yeah, that's a risk we can't allow."

-The remaining PCs now try to convince the Musician, the second most useless person in the group after the Vegan, to take up the Cube Challenge.
"Listen, if I do this, then I get to go live in the Citadel with you guys."
"Ok sure. Wait, 'live'?"
"Yes. The Wardens let the winners of the Death Race to live in the Citadel with them forever!"
"But, can they leave?"
"I don't know, no one has ever come back; we assume they're having such a wonderful time they would't want to leave even for a visit."
"Oh shit... the Citadel's a trap."



-"The Musician tosses the cube, it glows brightly, and he seems to somehow appear more experienced."
"Did the musician just gain a level?!"
"I'm a bard now!"

-Having won the challenge, the Giant offers the party the option of bringing the Vegan back. They agree, and he is drawn back to the material world from the demiplane of infinite bliss just before getting it on with 72 virgins.
"73, counting the Vegan!"




-"The vegan isn't a virgin, remember that old witch he had to sleep with after he robbed her, who he later murdered?"
"I don't talk about that!"

-"What's your name, musician."
"I'm Max. Now, I'm Max the Bard."
"Oh great, that's just what we need, another NPC."
"Says the NPC."


That's all for this session. Stay tuned next time for part three (the last part? Knowing this group, maybe not) of the Death Race 3000!


RPGPundit

Currently Smoking: Stanwell Deluxe + Image Virginia

Friday, 8 December 2017

Lion & Dragon Comes Out Next Week! Also, NEW Cover Reveal

So, I have been promised by my publisher that Lion & Dragon will be out this coming week. It may not be out in every format and in every venue, but eventually we'll have it at OBS, Amazon and Lulu, in softcover, hardcover and PDF!

Part of the delay was that the last time I made this announcement, along with a cover reveal, we didn't know that in actual print the old cover we'd selected didn't actually end up looking as good as the digital version.

This time, we've gone with a new cover, which we hope will be to your satisfaction:




Let us know what you think, and stay tuned and save your pennies, because in just a few days YOU will be able to order Lion & Dragon, the premiere Medieval-Authentic OSR RPG, for yourself!

RPGPundit

Currently Smoking: Lorenzetti Egg + Blue Boar

Thursday, 7 December 2017

Classic Rant: "Real" Magick in RPGs: Aleister Crowley



Today (December 1st) is the anniversary of Aleister Crowley's "Greater Feast for Death". That is to say, 64 years ago today, he croaked.

Certainly, one could have all kinds of material related to Crowley that would spice up any historical/occult campaign set anytime from the 1890s to the 1940s. But what about in a modern campaign? What makes the guy important?





I can't possibly dedicate a single blog entry to telling you everything about the man and his magick: there are tons of biographies of the guy out there, and feel free to read one if you're really interested. What matters now is only the "cheat sheet", of how you can use him in your campaign without knowing every detail.

For starters, Crowley was very important not only to modern magick, but to modern society. As one of his biographers put it: "new ageism, witchcraft, hippies, paganism, sex, drugs and rock 'n' roll: it's all his fault".

It really was. Crowley was doing all that shit 40 years before it was cool, in many cases 40 years before it technically existed. And magically, his influence was paramount. He took a bunch of medieval systems and victorian pseudo-masonry and gave it a purpose for our new Aeon, the new astrological age.




And while we're at it, he ended the world.

Magically speaking, the apocalypse happened in April 1904. The procession of the astrological ages took place at that moment, when Crowley received the Book of the Law from the god Horus, after a vision experienced inside the great pyramid in Cairo.



Essentially, this was the change from the "age of Pisces" to that "age of Aquarius" the new-agers talk so much and know so little about. Its already happened, and it marked a moment when humanity grew up in its capacity for understanding of its relationship to the universe. As a result of this vision, Crowley predicted a number of things that few in 1904 would have expected to come to pass: devastating wars, atrocities, and incredible human destruction; but these were just the birth pangs for an age of societal evolution where equality of all human beings, sexual and gender liberation, a new interest in the discovery of the self, experimentation with drugs as a means for transcendence, new pseudo-scientific/psychological ways of understanding magical symbolism, a breaking free from old restrictions and limits of both morality and human potential, all would come to pass. He predicted, in other words, a world that looks very much like our own.

The essence of his teaching is a word I've used in this series before: Thelema. It means "will", and is represented by the law of this Aeon: "Do what thou wilt shall be the whole of the Law. Love is the law, love under will".
This is a new magical paradigm that gives a greater purpose to magical work; not that it is completely new, but that it was something that had been long lost or hidden in the background of mumbo-jumbo, of people summoning angels or demons or working with elemental forces or ritual without really grasping a bigger philosophical purpose behind it all. That purpose is to discover your True Will.



"Will" in this case means not whatever the fuck you want (to the chagrin of the many satanists and heavy metal geeks that like Crowley on that mistaken basis) but rather it means that you have a higher self, a higher purpose, that magick is supposed to help you get in contact with. Discover your true will, and then unite to it (in Love, meaning union), and then to the universe itself. This is the purpose of magick, not unlike many other mystical systems, not unlike Tantra or Buddhism, Sufism or Taoism; its to "know thyself" and then become "one with everything", or nothing.

The Book of the Law itself is a short but fairly complex spiritual text, that most magicians will have read at some point, and certainly every thelemic magician; it might make very little sense to a non-magician who reads it, but you may want to give it a try. Its not hard to find online, and its in the public domain as far as I know (at least, it's on a ton of websites).

There is one other mystical operation of Crowley's that's very worthy of mention, though probably even more incomprehensible to the non-magician; it's the kind of thing that if you were running CoC, would cause you to lose 1d10 SAN just by reading it (the Book of the Law would probably cause you to lose 1d4, while we're at it): this is "The Vision and the Voice".



I mention it here because it is the record of Crowley's personal enlightenment, 5 years after writing the book of the law, where in the middle of the North African desert he entered into a series of "pathworkings", or astral journeys, to the 30 Enochian Aethyrs; gnostic dimensions beyond our own, where he encountered a series of powerfully transformative initiatory visions, that changed his understanding of magick and himself.

The system for using the "Enochian Aethyrs" was not invented by Crowley, it was given by angelic beings to Dr. John Dee, the famous Elizabethan magician, in the 1580s; and while the Golden Dawn used some elements of enochian magick, as far as anyone knows no one had actually used the "enochian calls" to travel to the Aethyrs until Crowley did it (not even Dee, although he received the system of magick, there's no evidence he ever used it). Of course, since then, quite a few other magicians have done so.

"The Vision and the Voice" is the kind of book that many would-be occultists will own, very few will have read, fewer still tried to seriously understand; and some (though not necessarily the same as those who understood) may try to imitate; without proper preparation, trying to pathwork to the higher enochian aethyrs is a recipe for going batshit nuts. It would do to the psyche what going to the outer planes would do to the health of 3rd level AD&D characters... almost certainly nothing good.

(and this one is just the lowest aethyr!)


Its a good example of the kind of spiritual visions and trips that a very experienced magician is capable of doing, however.

Aside from these, Crowley wrote a ton of books on the themes of magick, yoga, and Taoism; and designed an extremely influential tarot deck too. Remember, in your game, none of these should be very difficult to find!




Resist the temptation to make "books of true occult power" difficult to obtain, they're NOT. They're all over Amazon, Ebay, and the internet in general. What's difficult is having any sense of context to study them properly, and the lack of laziness to actually do the work they suggest and do these right. Crowley's "Magick in Theory and Practice" alone is, in one very large book, more than enough to get someone all they need to know to start successfully performing magick, yet most people won't bother to read it, even those who own it or claim to be magicians.

In a modern setting, Crowley should be portrayed as misunderstood by the general occult scene, with the know-nothings being generally scared shitless of him aside from a minority of fawning admirers who like the idea of him because he's "wicked" without actually knowing anything about him at all (he's the Occult equivalent of Che Guevara in that sense: far more people will go around wearing his image on a T-shirt than actually know what he did or why). Among serious practitioners, there's a group of hardcore "old aeon" magicians who despise him, a larger group of modern magicians (self-described as Thelemites or not) who base their magick on what he did, and a third group that express admiration for him but don't necessarily follow his precepts. But in each sense, every modern magician is affected by him, even those who have never read him; including some who may not have a clue who he is. His teachings have affected all books of magick that came after him whether he gets credit for it or not, as well as movements like Wicca that try very hard sometimes to pretend that he had nothing to do with them, even though the whole basis for what they do started with him.




(Even Chaos Magick, and now its bastard-child Meme-Magick are hugely the product of working from what Crowley started)


Crowley also spawned 2 magical orders, the A.'.A.'. and the O.T.O.; I've talked about these before, and remember: they're mostly useless in terms of serious magick, though they may have serious magicians in them. They're usually used by their membership as ego-trips or social clubs.

Other fun things you can do with Crowley:
-From time to time, some magician (usually a total newb) will go around claiming they're Crowley's reincarnation. This is usually coupled with the person trying to talk or act like Crowley (though usually not matched with Crowley's non-magical achievements, like being a world-record mountain climber or chess champion), and is met with derision.

-Crowley taught a secret form of sex magic as part of his OTO framework, this is not really secret anymore, its available online, but more than a few unscrupulous people have started sex cults based on it.

-Boleskine, the Loch Ness mansion where Crowley attempted (and failed) his first effort at doing the complex magical operation known as the Abra-melin rite, has long been said to be haunted, and the locals have many stories of people who have gone mad, or killed themselves or others, as a result of the house's nefarious influence (the Abra-melin operation culminates in summoning up demons, after having obtained a full connection to your Holy Guardian Angel (your higher self or true will), and some have speculated that having failed to complete the operation, the demons got loose with nothing to control them). The mansion was for many years owned by Thelemite and Led Zeppelin frontman Jimmy Page, and has since been turned into a bed & breakfast.



-Crowley had a commune in the 1920s in Cefalu, Italy, named "The Abbey of Thelema". The house where the commune was based has been abandoned for decades, is half-ruined, and has been put up for sale. It is frequently squatted in by Crowley-fans and occultists, and still has the fading images of the wall-paintings that Crowley and his students drew there, some of them quite unusual.

-The Book of the Law was received in connection to an ancient Egyptian funeral Stele called "The Stele of Revealing". The Book of the Law contained the instructions that the Stele should be stolen or otherwise obtained (it was at that time on display at the Boulak museum in Cairo) and taken to Boleskine, and that if this was done it would have stunning and transformative effects on the world. Crowley himself never got around to doing this; the Stele is now in the Cairo museum, where it was reported unharmed by the recent civil unrest in that country.




-The Book of the Law instructed Crowley to "find the value of the English alphabet", that is, to figure out a numerical system of gematria (as in, the Kabbalah), by which one could directly determine the number-value of English words without having to translate into Hebrew first. Crowley never ended up accomplishing this (he didn't seem to bother to try very much, being quite happy with Hebrew Gematria) and after him many would-be "english kabbalists" have broken their minds trying to make a system that makes sense and works magically as well as the Hebrew gematria system. Some have claimed success, but none has been universally adopted and recognized as a success.

-The Book of the Law also contains a code, a series of letters and numbers that Crowley was instructed were not for him to understand, but that someone would come after him to decipher it, and its meaning would be clear to all and near-universally accepted as correct. Up till now, that hasn't happened, though many many would-be Crowleys have tried.

-it recently came to light that Crowley was an agent of British Intelligence. He is credited, among other things, with having given Winston Churchill the recommendation of using the "V for victory" sign as often as possible, as a magical countermeasure to the Nazis' own use of magical symbols (the swastika, the nazi salute, etc).



-every once in a while, items show up on sale on E-bay which claim to have once belonged to Crowley. Most of these are unquestionably fake.

-Crowley was the first white man to have provably used the I Ching for divination on a regular basis. To do so he had designed his own special set of divining sticks. After his death these came into the possession of one of his magical heirs, Grady McMurtry (who re-founded the biggest claimant to the modern OTO). McMurtry in turn lost the pouch with these sticks one night at a party on a California beach when he was either drunk or stoned out of his mind. They have never been found.



-Crowley has no tomb; he was cremated, and his ashes eventually brought to America by one of his students, Karl Germer. Germer's wife eventually dumped the ashes under a tree in the garden of their New Jersey suburban home.

Anyways, all of these and many many other details about the guy's life should give ample fodder for modern-occult adventure.





RPGPundit


(Originally posted December 1, 2011)

Wednesday, 6 December 2017

Mazel Tov, Jerusalem; and Well Done, Trump

I was going to post a classic rant today, but I couldn't let today go by without expressing my appreciation for President Trump rightfully recognizing Jerusalem as the capital of the state of Israel!



Well done, Mr. President.  And it's of course hilarious hearing the hysteria of one leftist after another, all the same ones who had maliciously claimed that President Trump was somehow "anti-semitic" in some vague unspecified way, all of a sudden condemning Israel and taking the side yet again of the people who hold the extermination of Israel as their official policy.  The gang of hypocrites are squealing, as only Uncle Donald can make them squeal.

RPGPundit

Currently Smoking: Neerup Egg + Image Virginia

Tuesday, 5 December 2017

My Newest Supplement is Literally "The Kitchen Sink!"

Yes, you too can now have a mechanic to not just install a Kitchen Sink in your dungeon, but to make it interesting, fun and potentially rewarding and/or lethal for your players!

RPGPundit Presents #10: The Kitchen Sink is a guide to a feature every dungeon should have. Also works for fountains, bubbling pools and other water-related architectural features. But it's just way more fun if it's a literal sink.



For just 99 cents you get 7 pages of random charts and tables to make unique and weird kitchen sinks, including where they are, what they look like, what's in the sink, what's in the drain, what the faucet does, and what comes out of the faucet. You are almost guaranteed never to get the exact same sink twice! Surprise and entertain your players for hours, with a product you'll be able to use over and over again, for less than the cost of a coffee!

You can purchase The Kitchen Sink now, at DTRPG or at the Precis Intermedia Store.

Also, while you're at it, be sure to check out the earlier issues of RPGPundit Presents:


RPGPundit Presents #1: DungeonChef!

RPGPundit Presents #2: The Goetia

RPGPundit Presents #3: High-Tech Weapons



Stay tuned for more next week!


RPGPundit


Currently Smoking: Lorenzetti half-volcano + H&H's Chestnut